
New Delhi, january 30, 2026: Released yesterday, January 29, 2026, Cairn is not just another climbing game—it is a grueling, 15-hour psychological test of will. Developed by the French studio The Game Bakers (creators of Furi and Haven), the game has quickly ascended to critical acclaim, earning a staggering 87% on OpenCritic for its uncompromising look at the price of excellence.
Unlike the breezy, colorful traversal seen in titles like Jusant, Cairn treats the vertical world of Mount Kami with terrifying respect. You play as Aava, a professional climber driven by a singular, borderline toxic obsession: to summit a peak that has claimed over 150 lives.
The gameplay is tactile and methodical. You don’t just “press up” to climb; you manually control each of Aava’s limbs. Every movement requires a calculation of:
The game’s art style is a striking blend of cel-shaded realism and haunting minimalism. But beneath the gorgeous vistas lies a “punishingly honest” simulation. One of the most talked-about features is the medical system, where players must manually wrap Aava’s bloody, mutilated fingers after a rough day on the rock. It’s tedious by design, forcing you to feel the physical toll of Aava’s ambition.
Critics have noted that the narrative is where the “awe” truly hits. Through radio calls with loved ones and encounters with the “ghosts” of climbers who failed before her, Aava’s journey becomes a meditation on what we sacrifice for our passions.
“I was floored by the ending,” wrote one reviewer. “It’s a game about what it takes to be the kind of person who reaches the top—and the heavy cost of that victory.”
Cairn is currently available on PlayStation 5 and PC for $29.99. While it features an “Explorer” mode for those who want a lighter experience, the true heart of the game lies in its default difficulty, where a single miscalculation can send you tumbling back down hours of progress.